Best DNS Servers for Gamers in 2026
Cloudflare, Google, Quad9, AdGuard and more. Which DNS is fastest for gaming, and how do you switch? Detailed guide.
League of Legends Ping Test
Which regional server is best for your League of Legends sessions? Find out in 15 seconds.
Hit the button. Results in 15 seconds.
League of Legends runs on 30 tick servers. That number sounds low but it fits the MOBA format. Ping still affects every mechanic directly.
Under 60ms is the ideal range. 60 to 120 is playable but flash-CC dodges get harder. Above 120 punishes Diamond+ play clearly.
Mechanics like Lee Sin Insec, Riven animation cancel and Draven axe catches all depend on frame-perfect timing. High ping cuts success rate roughly in half. Skillshots land late, dodges register late.
Riot's internal data shows a 15% drop in K/D when ping goes from 40 to 90ms. Ping directly costs LP.
Riot runs distinct LoL regions. Key ones for European players:
EUW has been the dominant EU region since launch. It suffers occasional peak-hour load. EUNE is the go-to alternative for central and northern Europe.
Some players get better ping on EUNE than on EUW despite being physically closer to Amsterdam. That is ISP peering, not distance. Test before deciding.
Region choice in LoL is semi-permanent. Account transfers cost money. Test before you commit:
Transfer flow: Riot Client > Store > Account. Roughly 2600 RP. Takes 24 to 72 hours.
Caution: transferring from EUNE to EUW usually adds latency. Ranked feels different. Cross-region friends work, but duo queue stays regional.
Six practical moves:
Read our 12 tips for lowest ping for the full playbook. For jitter specifics see the jitter and packet loss guide.
Riot Direct routing limits VPN benefit. On some ISPs a route booster like ExitLag cuts 10-20ms. On many it does nothing. Free trial before paying.
Under 60ms is ideal. 60 to 120 is playable, above 120 punishes Diamond+ play.
ISP peering, not distance. Some ISPs route EUW traffic through slower paths. Test both.
Depends on ping and ranked scene preference. EUW is bigger and more competitive. Transfers cost money, decide after testing.
You have jitter. Wi-Fi, background downloads and ISP congestion are the usual causes. Ethernet plus QoS solves most of it.
Riot Direct limits VPN benefit. Some ISPs see 10-20ms improvement, most see none.
We measure to our probe closest to the Riot data center. In-client ping stays within 20 percent typically.
In-depth articles on ping, jitter, and low latency
Cloudflare, Google, Quad9, AdGuard and more. Which DNS is fastest for gaming, and how do you switch? Detailed guide.
Squeeze real performance out of your router. QoS, DMZ, port forwarding and WiFi band tuning for gamers, step by step.
Do gaming VPNs like ExitLag or WTFast actually lower ping? When VPN helps, when it hurts, and how to test it fairly.