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League of Legends Ping Test

League of Legends Games

Which regional server is best for your League of Legends sessions? Find out in 15 seconds.

Riot GamesMOBA< 60 ms
Ready to test

Hit the button. Results in 15 seconds.

About League of Legends servers

Why Ping Matters in League of Legends

League of Legends runs on 30 tick servers. That number sounds low but it fits the MOBA format. Ping still affects every mechanic directly.

Under 60ms is the ideal range. 60 to 120 is playable but flash-CC dodges get harder. Above 120 punishes Diamond+ play clearly.

Mechanics like Lee Sin Insec, Riven animation cancel and Draven axe catches all depend on frame-perfect timing. High ping cuts success rate roughly in half. Skillshots land late, dodges register late.

Riot's internal data shows a 15% drop in K/D when ping goes from 40 to 90ms. Ping directly costs LP.

Where Are LoL Servers?

Riot runs distinct LoL regions. Key ones for European players:

  • EUW (Amsterdam): Western Europe main hub. Highest population.
  • EUNE (Frankfurt): Nordic and Eastern Europe.
  • TR (Istanbul): Turkish players default here.
  • NA (Chicago): North America.

EUW has been the dominant EU region since launch. It suffers occasional peak-hour load. EUNE is the go-to alternative for central and northern Europe.

Some players get better ping on EUNE than on EUW despite being physically closer to Amsterdam. That is ISP peering, not distance. Test before deciding.

How to Pick the Best LoL Region

Region choice in LoL is semi-permanent. Account transfers cost money. Test before you commit:

  1. Run the ping test above. 15 seconds gets you every LoL region.
  2. Read median, not average. A region with median 80ms can feel more stable than one averaging 60ms.
  3. Eliminate anything with jitter above 20ms. In LoL, jitter breaks flash dodges and teleport cancels.
  4. Consider queue population. EUW has more players, faster queues and stricter ranked pool.

Transfer flow: Riot Client > Store > Account. Roughly 2600 RP. Takes 24 to 72 hours.

Caution: transferring from EUNE to EUW usually adds latency. Ranked feels different. Cross-region friends work, but duo queue stays regional.

How to Lower LoL Ping

Six practical moves:

  1. Use Ethernet. Wi-Fi causes teleport delays. A Cat6 cable is cheap.
  2. Run Riot repair. Client > Settings > Troubleshooting > Repair. Fixes broken files that inflate ping display.
  3. Stay on DirectX 11. DirectX 9 legacy mode can report higher ping due to a client bug.
  4. Kill overlays. Discord overlay, MSI Afterburner and GeForce Experience consume bandwidth.
  5. Try DNS 1.1.1.1. ISP defaults sometimes resolve Riot CDN slowly.
  6. Enable QoS. Prioritize UDP ports 5000-5500 on your router.

Read our 12 tips for lowest ping for the full playbook. For jitter specifics see the jitter and packet loss guide.

Riot Direct routing limits VPN benefit. On some ISPs a route booster like ExitLag cuts 10-20ms. On many it does nothing. Free trial before paying.

League of Legends ping FAQ

  • What is a good LoL ping?

    Under 60ms is ideal. 60 to 120 is playable, above 120 punishes Diamond+ play.

  • Why is EUNE faster than EUW for me?

    ISP peering, not distance. Some ISPs route EUW traffic through slower paths. Test both.

  • Should I transfer to EUW?

    Depends on ping and ranked scene preference. EUW is bigger and more competitive. Transfers cost money, decide after testing.

  • Why does my LoL ping spike randomly?

    You have jitter. Wi-Fi, background downloads and ISP congestion are the usual causes. Ethernet plus QoS solves most of it.

  • Does a VPN help LoL ping?

    Riot Direct limits VPN benefit. Some ISPs see 10-20ms improvement, most see none.

  • Is the ping shown here the same as in-client ping?

    We measure to our probe closest to the Riot data center. In-client ping stays within 20 percent typically.